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MEL - Scripts for Maya
Some small scripts for your convenience. Copy them to your \maya\scripts\ folder or check instructions in zip-files!
adjustView.mel (Version 0.99)
The tools allows you to "pan" and "zoom" in your viewport! Great for camera mapping!
Usage:
Run avSetup from the command line to create a shelf icon or enter adjustView!
thorn.mel (Version 1.0)
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This tool creates thorns on a nurbs surface.
Installation: run thornSetup.mel
Usage:
Select target surface, thorn geometry and press the shelf button
/ run thorn with the number of thorns you want to create!
Every thornīs position can be controlled via parameters.
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texturePlaneLoader.mel (Version 1.0)
As Iīm now working on my third 2 1/2 D - Clip "Nuclear Sunset" I finally solved the old plane-in-proper-aspect-ratio-creation
issue once and for all. In this version you can set ambient and diffuse values, turn off texture filtering and snap
the position to currently selected objects. If you got any ideas how to further improve this valuable tool ... please get in
touch! This release comes with icon and shelf installer, grab it and give it a try!
Usage:
Run tplSetup from the command line to create a shelf icon or enter texturePlaneLoader!
textureStringReplace.mel (Version 1.0)
I love FileTextureManager but itīs very tedious to browse to the desired path if you only want to change a drive letter or switch to a proxy-subfolder.
TextureStringReplace does a simple search and replace on all your file textures.
Usage:
Run tsrSetup from the command line to create a shelf icon or enter textureStringReplace "SEARCHFOR" "REPLACEWITH";
snapMerge.mel (Version 1.0)
I often found myself moving vertices to other vertices with point-snap enabled just to merge them afterwards. I created
this script to speed this up and do everything in one step.
Usage:
Run tsrSetup from the command line to create a shelf icon. Select a vertex, click the new shelf button or enter "snapMerge".
Now you can snap-merge vertices to the selected point by shift-selecting them. To repeat for more vertices press g.
getTexture.mel (Version 1.0)
Another small but usefull tool that gives you the texture aplied to a selected object, no need to open the hypershade!
Usage:
Select object and run getTexture!
blendShapeAnimator.mel (Version 1.0)
This tool creates blendShapes for selected objects in the specified time period and deletes history.
This can be very usefull to speed-up maya processing time!
Idea by Florian Kraft(www.flokraft.de), script by myself...
renderActualView.mel (Version 1.0)
Usage:
Run renderActiveView or create a shelf command
to get the actual view and render afterwards, so
maya wonīt bother you with an error if you are
working in a not-3d-view like e.g. the hypershade!
Just a small script, but I know some people who
really need this to spare their nerves...
setRenderCam.mel (Version 1.1)
Usage:
Select a camera and run setRenderCam from the command line,
now the selected camera is renderable and all other cams are not!
News for 1.1: Fixed a small problem caused by light-cameras.
selectPartial.mel (Version 1.2)
Selection modification made easy :-)
Usage:
Select some objects and run selectPartial step offset from the command line.
step = Number of selection steps, with 2 e.g. every 2nd object will be selected
offset = Count offset, with 0 e.g. the first object selected will be the first currently
selected object, with a 1 selecting will start with the second and so on.
News for Version 1.1: Works now flawless with selected components!
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