How to use Creep

1) Installation

Download the mel-script creep from this link if you donīt have it already:

http://www.renderwahnsinn.de/scripts/creep.mel

Now copy this script in C:\Documents and Settings\<yourName>\MyDocuments\maya\scripts!

(German Version: C:\Dokumente und Einstellungen\<deinName>\\Eigene Dateien\maya\scripts)

Restart maya or type rehash at the command line to reread all scripts.

2) Draw the basic curve

Switch to the Top - View (Press & Hold Spacebar -> right mouse button on alias and move to the left) and draw

a simple curve ( create > CV curve tool).

3) Run Creep

Make sure the curve is selected and start creep by entering creep; in the command line

in the lower left corner of your screen. You can also create a shelf icon for this command.

 

4) Adjust Creep Growth

The Creep Controller should be selected already. Make the creep structure grow

along the curve by changing the "Percent" attribute. You can do this by selecting the attribute

with the left mouse button and then moving from side to side while holding the middle mouse button.

Of course you can also enter values. The last 3 parameters switch visibility of creep components on and off.

5) Scale Control Circles

Select a control circle and scale it (r-key) to shape the structure. You can press the left / right

cursor button to walk along control circles. To scale many circles at a time try using smartTransform!

http://www.renderwahnsinn.de/scripts/smartTransform.mel

6) Rotate and Move Star Controllers

Select a star controller and rotate it (e-key). You can walk along

your current selection by pressing ctrl+left / ctrl+right.

You can also move all underlying star controllers (w-key).

7) Adjust curve shape by moving square controllers

But be carefull: Shaping your curve with square controllers wonīt affect

star controller positiion, so they will become unpredictable although they still work.

8) See how the structure behaves when growing

Play around with the "percent"-parameter of the creep controller to see how

the structure behaves when "growing" along the curve.

9) Change the Up-Vector

If your surface seems twisted try changing the up vector in the parameters of your creep

controller to fix it.

10) Blend in dynamic Animation

Now you can start playing around with the dynamic Animation. Change the "Dynamic Amount"

Parameter to blend to the dynamic curve. Increase the turbulence to increase the motion.

Also watch how the dynamic animation works in cunjunction with animated square controllers.

Dynamic Animation wonīt work for very complex curves.

11) Digging deeper into dynamic Animation

If you feel confident with your dynamic animation I recommend creating a cache file for it which will

allow you to scrub freely in the time slider without strange results. Select the hair node in the outliner and

cache it (> Hair>create Cache)!

To change which ends of the dyanmic curve should be pinned to the original curve select the blue curve

again, convert the selection to a follice ( >Hair>Convert Selection>to Follicles) and change the Point Lock

value.

12) Last Words

Well, thatīs all for the moment! If you use creep I would be glad to see the results you

receive! Creep is still in development, if you got some suggestions for the new versions

donīt hesitate to get in contact!

Enjoy!

Volker Heisterberg